In the sprawling, neon-drenched metropolis of Night City, appearance is a currency as valuable as any eddie. Yet, for all its stylistic bravado and sartorial excess, Cyberpunk 2077 presents its protagonist, V, with a curious limitation: a distinct lack of basic, long-sleeved garments and gloves. While players can adorn their character in everything from luminescent rocker jackets to high-end tactical armor, these fundamental wardrobe staples are conspicuously absent or rendered ineffective, with V perpetually rolling up the sleeves of any long-sleeved top. This isn't a mere oversight in a game celebrated for its deep customization; rather, it's a deliberate design choice rooted in the very core of its identity—cyberware.
The aesthetic of Cyberpunk 2077 is deeply indebted to its genre origins, where self-expression through radical fashion is paramount. Players are encouraged to craft unique visual identities, mixing and matching an extensive array of alternative outfits and cosmetic items. However, this creative freedom hits an invisible wall when it comes to covering V's arms. The explanation, as deduced by the game's ardent community, is elegantly pragmatic. The plethora of complex, arm-mounted cybernetic implants—such as the lethal Mantis Blades, the versatile Projectile Launch System, or the monowire—are integral to gameplay and character fantasy. These devices require clear, unobstructed pathways to deploy and function correctly. A form-fitting long-sleeve jacket or glove would logically interfere with their mechanics, causing clipping issues or breaking immersion. A fan illustration circulating online vividly demonstrates how a Mantis Blade extension would poorly interact with a sleeve, tearing through the fabric in an unsightly manner.

The game's monumental 2.0 overhaul and subsequent updates have only deepened the integration of cyberware into every facet of gameplay, making it a fundamental pillar of character builds. Dozens of unique cyberware options exist, transforming V's capabilities. While most implants are internal and don't alter V's silhouette, the arm cyberware is explicitly external and mechanical. This design philosophy creates a fascinating, two-way street of limitations:
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Cyberware Restricts Clothing: As established, advanced arm cyberware necessitates exposed limbs for practical and visual coherence.
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Clothing Restricts Cyberware (Speculatively): It's an intriguing thought that the game's existing wardrobe system may have also influenced the types of cyberware made available to V. While the world of Cyberpunk 2077 showcases characters with extravagant, body-altering implants like shoulder-mounted weapons or full-arm replacements, V's options remain somewhat more restrained. This could be, in part, to maintain compatibility with a wide array of cosmetic items without insurmountable clipping problems.
This interplay between form and function is a quintessential cyberpunk dilemma. In Night City, the modification of the human body is a statement, a tool, and a commodity. The choice to prioritize the seamless functionality of cybernetic augmentations over certain clothing options reinforces the narrative that V is a mercenary operating in a high-stakes environment. For them, a weaponized arm is infinitely more valuable than a stylish glove. The game subtly communicates that in this world, the biological is often subservient to the technological.
| Aspect | Impact on Customization | Rationale |
|---|---|---|
| Arm Cyberware (Mantis Blades, etc.) | Prevents equipping long sleeves/gloves | Ensures proper deployment animation and avoids visual clipping. |
| Gameplay Identity | Prioritizes functional build diversity over pure fashion. | Cyberware defines combat roles and abilities post-2.0 update. |
| World Consistency | Explains absence of certain real-world clothing items. | Maintains the internal logic of a body-modification-centric society. |
Of course, the desire for unbridled sartorial expression remains strong within the player base. Recognizing this, the game's modding community has stepped in to fill the void. On PC, a wide variety of cosmetic modification tools and mods are available, some specifically designed to allow the wearing of gloves, full-length jackets, and other accessories, often with sophisticated systems to hide or reveal them based on cyberware equipping. These mods showcase the community's passion for perfecting their version of Night City's fashion, even if it means bending the game's established technical rules.
Ultimately, the absence of long sleeves and gloves in Cyberpunk 2077 is more than a missing feature; it's a silent testament to the game's core thematic and mechanical commitments. It highlights the constant tension between human aesthetics and machine utility that defines the cyberpunk genre. While V may forgo a sleek glove to make room for a arm-mounted launcher, that choice itself tells a story about life in 2077—a world where the clothes might make the man, but the cyberware underneath defines the legend.