In the neon-drenched, rain-slicked streets of Night City, survival is a daily hustle. It's a place where your chrome matters, but your crew matters more. As of 2026, the megacity's gang ecosystem remains a brutal and vibrant hierarchy, a cast of characters each vying for their piece of the dystopian pie. From the chrome-laden fanatics of Pacifica to the netrunning elites lurking in the digital shadows, these factions aren't just background noise—they're the heartbeat of the city's underworld, shaping every mercenary's story. Let's break down who's really running the show, from the top dogs to the bottom feeders.
The A-List: Night City's Power Elite
Arguments can be made about what gangs truly define the Cyberpunk 2077 experience, but a few stand head and shoulders above the rest in terms of raw power, tech, and plot relevance. These are the crews that make even seasoned solos think twice.
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Maelstrom: Talk about a gang that's gone all-in on the cyberware lifestyle. These guys are the poster children for cyberpsychosis, with more metal than meat. Originating in the 2020s, they run the biggest gang-owned club in Night City and boast over 1,300 members. They're deeply woven into V's early quests, and let's be real, their sheer, unhinged visual terror makes them unforgettable. You don't forget a face that's more optic implant than eye.
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Barghest: The kings of Dogtown, and they've got the attitude to match. After kicking the NCPD to the curb, Kurt Hansen and his private army turned the district into their personal lawless playground. Their direct clash with V's motives in the Phantom Liberty storyline cements their spot as a premier antagonist force. They're not just tough; they're a narrative nuisance you love to hate.
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Voodoo Boys: Don't let their low-key street presence fool you. These guys are scary in a whole different way. While others rule the asphalt, the Voodoo Boys own the Net. Planting viruses, hacking neural networks—in a city run on data, they're the ultimate ghost threat. V's forced collaboration with them in the Transmission questline proves they're a power you can't just ignore or shoot your way through.

The Formidable Contenders
These gangs might not always be in the direct spotlight, but they command respect (or fear) through sheer presence, unique style, or crucial narrative connections.
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Wraiths: The badlands boogeymen. While other gangs fight over city blocks, the Wraiths have claimed the vast, dusty outskirts. They live off ambushes and raids, and their leader, Dogkiller... well, the name and the rumored fashion choices (human skin? yikes) speak for themselves. Major visual x-factor here.
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Tyger Claws: Bringing that classic Yakuza flavor to the cyberpunk mix. With over 5,000 members and the shadowy backing of the Arasaka Corporation, they're a dominant, sophisticated force. They own legitimate businesses as fronts, preferring subtlety over Barghest's brute-force approach. A different kind of power, but power nonetheless.
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Aldecaldos: The nomad family. In terms of pure numbers and mobile strength, few can rival them, though they mostly operate outside the city limits. What lands them here is their heart. Their leader's history with Johnny Silverhand and their willingness to ride with V creates a bond that few other factions offer. They're about loyalty in a city that sells it cheap.
The Mid-Tier Muscle
The streets are crowded, and these gangs hold their ground with niche specialties or sheer, unadulterated aggression.
| Gang | Home Turf | Specialty | Vibe |
|---|---|---|---|
| 6th Street | Santo Domingo | "Protection," Racketeering | Fallen patriots turned profit-driven thugs. |
| Valentinos | Heywood | Street Culture, Family | Less outright terror, more vibrant community ties and drag races. |
| The Animals | Various | Physical Augmentation (via "The Juice") | Hulking, drug-fueled brutes focused on raw power. |
6th Street is a classic tale of corruption, ditching their justice-seeking ideals for a life of shaking down locals. The Valentinos might not be the most formidable in a straight fight, but their cultural footprint in Heywood is massive—they throw a heck of a street party. The Animals? They're all about that "Juice." This aggression-inducing drug turns them into walking tanks, making them some of the most physically intimidating foes you'll meet, second only to Maelstrom's chromed-out crazies.
The Bottom of the Food Chain
Every ecosystem has its scavengers, and in Night City, some take that title literally.
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Scavengers: The bottom-feeders. Their business model is as grim as it gets: kidnapping and harvesting cyberware from the living. While they're a constant, low-level threat and a source of ill-gotten eddies, their lack of any real structure or hierarchy means they have zero impact on the city's larger power struggles. They're parasites, not players.
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The Mox: The newest and smallest kid on the block, with only about 200 members. Born from the need to protect the vulnerable (especially sex workers) in a city that preys on them, they're more of a protective guild than a traditional gang. Their noble cause is admirable, but in the cutthroat hierarchy of Night City's underworld, limited numbers and a defensive focus keep them from climbing the ranks. They're survivors, not conquerors.
So there you have it. From the netrunning masterminds to the back-alley organ harvesters, Night City's gangs in 2026 are a tiered society of their own. Choosing who to work with—or against—isn't just a tactical decision; it's a choice that defines your path through the neon jungle. Just remember, in this town, your rep is your currency, and these are the banks... or the loan sharks.