In the neon-drenched, chrome-plated world of Night City, V's body count rivals that of a particularly enthusiastic industrial shredder. Among the countless gangsters, corporate soldiers, and cyberpsychos that litter the streets, one name inspires a unique blend of fear and fascination: Adam Smasher. This Arasaka enforcer, a walking monument to violence wrapped in enough metal to build a small starship, has been a thorn in the side of Night City's legends for decades. His reputation precedes him like a bad smell in a sealed elevator, built up from the disastrous Arasaka heist to the terrifying braindance recordings of Evelyn Parker. For players who faced him before the game's major overhaul, however, the final confrontation felt less like battling a legend and more like swatting a particularly aggressive, but ultimately clumsy, chrome-plated mosquito. Thankfully, updates have turned Smasher into the relentless, Sandevistan-wielding nightmare he was always meant to be, a foe who moves through the battlefield like a tuning fork struck in a room full of fine crystal—everything shatters in his wake.
The Final Choice: To Smash or Not to Smash?
After an epic battle that leaves the Arasaka tower looking like a junkyard after a hurricane, players find a defeated Adam Smasher kneeling before them, a mountain of broken metal and simmering hatred. The game presents a choice: deliver the final blow or walk away. Most players, fueled by a desire for vengeance—be it for Johnny Silverhand's fiery demise or for other allies cut down by Smasher's cannon—choose to put a bullet in what appears to be his head. It feels like a definitive end. But what if that satisfying click was just the sound of a trap door closing on the player's assumptions?

The Biopod Conspiracy: A Chest of Hidden Horrors
A fascinating theory, originally posited by a keen-eyed user on the LowSodiumCyberpunk Subreddit, suggests that players have been brilliantly deceived. Adam Smasher, a creature of pure combat logic, would be a fool to keep his most vital component—the biopod containing his brain and spine—in the obvious place. The theory posits that his vaguely humanoid head is nothing more than an elaborate decoy, a macabre piece of psychological warfare designed to draw fire. Think of it like a hermit crab using a particularly shiny bottle cap for a shell; you're attacking the decoration, not the creature inside.
Instead, the theory argues that Smasher's most heavily armored section—his massive chest cavity—is the true vault for his consciousness. Over decades of modifications, it's entirely feasible that Arasaka's best engineers relocated his biological core there for maximum protection. Every player who aimed for the head in that final execution scene may have been leaving the real Smasher completely unharmed, like trying to stop a car by kicking the hood ornament.
Project Orion: The Return of the Chrome Titan?
This opens up a thrilling possibility for the sequel, codenamed Project Orion. If Smasher's biopod was safe in his chest, then he could have easily survived the events of 2077. Arasaka could recover his body, patch up the cosmetic damage to his head (making him look even more like a sentient industrial press), and unleash him once more. As one of the most iconic villains in the Cyberpunk franchise, his return wouldn't need to be tied directly to V's story. He could be rebooted as a recurring force of nature, a ghost in the machine haunting a new cast of characters, much like he did for David Martinez and his crew in Cyberpunk: Edgerunners. He'd be less a character and more a permanent fixture of Night City's ecosystem, as inevitable and destructive as a rust storm.
Why This Theory Holds Water:
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Gameplay Misdirection: Players are trained to go for headshots. Smasher exploits this instinct.
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Logical Armoring: It makes tactical sense to armor your weakest point the most. His chest is his fortress.
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Narrative Potential: It provides a clean, clever way to resurrect a major villain without cheapening V's victory.
| Component | Assumed Location | Theorized True Location | Purpose |
|---|---|---|---|
| Biopod (Brain/Spine) | Head | Chest Cavity | Preservation of consciousness; Ultimate decoy |
| Head Unit | Primary Target | Sensory Array/Decoy | Draw fire, intimidate foes |
| Chest Armor | Secondary Protection | Primary Biopod Vault | Withstand catastrophic damage |
The implications are vast. A returning Adam Smasher in Project Orion could be even more terrifying, a patchwork monster rebuilt from the scraps of his last defeat, his humanity further eroded. He wouldn't just be a boss fight; he'd be a living testament to Night City's inability to ever truly clean up its messes. The city's sins, like bad code, always resurface. So, the next time you see that hulking chrome silhouette on the horizon, remember: you might not be facing a new enemy, but an old one who learned the oldest trick in the book—how to play dead.

Only time (and CD Projekt Red) will tell if this theory is as solid as Smasher's plated hide, but it's a brilliantly cynical twist perfectly suited to the world of Cyberpunk. After all, in a city where everything is for sale, even death might just come with a warranty and a repair plan.